Main Protagonists and Voice Actors
The Last of Us Part II features a large ensemble cast led by Ashley Johnson as Ellie and Laura Bailey as Abby. Johnson reprises her role from the first game, while Bailey joined the project to portray the complex antagonist Abby Anderson. Their performances were central to the narrative structure and emotional weight of the game. The roles were widely discussed in industry coverage of the title.
Troy Baker returns as Joel Miller, and the cast includes multiple performers for supporting roles such as Lev and Yara. The casting process emphasized authenticity in regional accents and physical performance capture. The project was developed by Naughty Dog and published under Sony Interactive Entertainment.
Supporting Characters and Motion Capture Performers
Key supporting roles include Shannon Woodward as Dina, John Hammond as Jesse, and Victoria Grace as young Ellie. Motion capture performances were recorded at Naughty Dog studios in Santa Monica, California. The team used detailed facial capture technology to translate actor expressions into in-game animations.
Additional cast members such as Ian Alexander as Lev and Shannon Chan-Kent as young Abby expanded the character roster. The studio released cast information through official announcements and behind-the-scenes featurettes. Naughty Dog coordinated with SIE Worldwide Studios for global distribution of the title.
Production and Release Context
The game launched on June 19, 2020 for PlayStation 4 and PlayStation 5, with a Windows version following on March 3, 2025 via Steam and the Epic Games Store. The development cycle spanned multiple years and involved extensive research into narrative design and character arcs. The project became one of the most discussed titles in recent gaming history.
Critical reception highlighted the cast performances alongside gameplay mechanics and world design. The title appeared on multiple best-of lists from outlets such as IGN and GameSpot, and its commercial success was tracked by industry analysts. For broader context on interactive entertainment revenue trends, the Entertainment Software Association publishes annual reports on the sector.